23 lines
494 B
C
23 lines
494 B
C
#ifndef ASCII3D_TIMING_H
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#define ASCII3D_TIMING_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Returns the monotonic wall clock time in seconds, suitable for frame timing.
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double timing_get_seconds(void);
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// Microsecond-scale thread suspension layer.
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void timing_sleep_us(unsigned int microseconds);
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// Calculates dynamic sleep padding against a target FPS to prevent high CPU
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// utilization
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void timing_limit_fps(double frame_start_time, int target_fps);
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#ifdef __cplusplus
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}
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#endif
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#endif
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