Files
ASCIIRenderer/include/timing.h

23 lines
494 B
C

#ifndef ASCII3D_TIMING_H
#define ASCII3D_TIMING_H
#ifdef __cplusplus
extern "C" {
#endif
// Returns the monotonic wall clock time in seconds, suitable for frame timing.
double timing_get_seconds(void);
// Microsecond-scale thread suspension layer.
void timing_sleep_us(unsigned int microseconds);
// Calculates dynamic sleep padding against a target FPS to prevent high CPU
// utilization
void timing_limit_fps(double frame_start_time, int target_fps);
#ifdef __cplusplus
}
#endif
#endif