feat: integrate TUI module and apply professional refactoring
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@@ -1,10 +1,3 @@
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/**
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* @file timing.h
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* @brief High-precision timing utilities
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* @author ASCII3D Project
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* @version 1.0.0
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*/
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#ifndef ASCII3D_TIMING_H
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#define ASCII3D_TIMING_H
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@@ -12,27 +5,18 @@
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extern "C" {
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#endif
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/**
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* @brief Get current time in seconds (monotonic clock)
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* @return Time in seconds with nanosecond precision
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*/
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// Returns the monotonic wall clock time in seconds, suitable for frame timing.
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double timing_get_seconds(void);
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/**
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* @brief Sleep for specified microseconds
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* @param microseconds Duration to sleep
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*/
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// Microsecond-scale thread suspension layer.
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void timing_sleep_us(unsigned int microseconds);
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/**
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* @brief Frame rate limiter - sleeps to maintain target FPS
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* @param frame_start_time Time when frame started (from timing_get_seconds)
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* @param target_fps Target frames per second
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*/
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// Calculates dynamic sleep padding against a target FPS to prevent high CPU
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// utilization
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void timing_limit_fps(double frame_start_time, int target_fps);
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#ifdef __cplusplus
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}
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#endif
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#endif /* ASCII3D_TIMING_H */
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#endif
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