feat: integrate TUI module and apply professional refactoring
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@@ -1,10 +1,3 @@
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/**
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* @file font.h
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* @brief Bitmap font data for ASCII 3D Renderer
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* @author ASCII3D Project
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* @version 1.0.0
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*/
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#ifndef ASCII3D_FONT_H
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#define ASCII3D_FONT_H
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@@ -14,31 +7,18 @@
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extern "C" {
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#endif
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/**
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* @brief Get the font glyph data for a character
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* @param c Character to look up (A-Z, a-z, 0-9)
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* @return Pointer to 7-byte glyph data, or NULL if not found
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*/
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// Returns a direct pointer to the 7-byte glyph row data if the char is present
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// in our sprite sheet
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const unsigned char *font_get_glyph(char c);
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/**
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* @brief Check if a pixel is set in a glyph
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* @param glyph Pointer to glyph data
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* @param x X coordinate (0-4)
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* @param y Y coordinate (0-6)
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* @return true if pixel is set, false otherwise
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*/
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// Validates the bitmap bounds and extracts a specific pixel bit
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bool font_pixel_set(const unsigned char *glyph, int x, int y);
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/**
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* @brief Check if character is renderable
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* @param c Character to check
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* @return true if character can be rendered
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*/
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// Tests an ASCII character against our mapped glyph dictionary
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bool font_is_renderable(char c);
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#ifdef __cplusplus
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}
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#endif
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#endif /* ASCII3D_FONT_H */
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#endif
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